Video games have been around for quite a long time now. The history
of video games can be traced back far beyond the Atari and Pong. As a
matter fact, the idea of video games can be traced back as far as the
1940's. Since their inception, video games have captivated people and
challenged their understanding of what entertainment could be. They are
are unique among all forms of entertainment in that they interact with
three of the five human senses: sight, hearing, and touch. They are also
the only form of entertainment that has a very good chance of
eventually using all five.
Video games also challenge us mentally, improving skills such as
problem solving, eye to hand coordination, and many others. There have
ven been many, many studies conducted over the years proving the
positive impact that games can have on the human psyche. Unfortunately
this fact hasn't stopped video games from being blamed for all types of
atrocities, by those who were looking for a scape goat to society's
problems, but this is a problem that will fade away with the passage of
time. The biggest enemy of video games thus far has been ignorance; so
as time progresses and the number of people who don't understand video
games decreases, so will the problems that face them.
The impact of video games on society has been significant, to say the
least. For starters, the video game industry, in it's young life, has
already eclipsed that of it's older siblings in terms of yearly sales.
Games like Halo and Call of Duty have repeatedly shattered opening day
sales across all forms of entertainment. Video games have also played a
large role in the progress of computer technology with their high
demands on processing power and memory. One has to wonder where computer
technology would be right now without video games. Would we even have
dedicated graphics processors and sound processors, or super high end
machines? Think of the markets that exist because of video games.
It constantly amazes me how much video games have changed in the last
30 years. When I was a kid, I was lucky enough to live on a street full
of other kids. This was especially beneficial when it came to video
games, since at that time you needed another person to play multiplayer
games with. But today, kids like my son who may not have many, if any,
other kids to play with in person, can still spend time together through
their gaming machines. I've seen my son and his friends, who live out
of town, just hang out in their rooms and talk to each other while using
video Kinect. He spends more time watching Netflix than he does normal
broadcast television and many times watches Neflix with his friends.
Video games have become a very efficient tool for human interaction and
fostering relationships.
But in the last decade, as video games have become more realistic and
taken the lead as new king of the hill in terms of revenue, the
question of where video games fit in has been brought front and center.
Far too often we hear people, often people from within the gaming
community, speaking negatively about the state of video games. Many
criticize their ability to tell "adult" stories, while others point to a
lack of innovation. But these claims tend to come from a minority,
rather than a majority. Sometimes they come from people outside of the
video game industry, people who feel threatened by the success of video
games.
But in reality, video games do tell adult stories. They tell
fantastic stories of all types, that can appeal to any taste. If a
person can't find a video game with a story that appeals to them then
they aren't looking very hard. And there's definitely no lack of
innovation in the industry. Every month we see or hear about new and
exciting games that are coming that challenge what we think a video game
is or could be. And of course we can't forget the multitude of devices
that games can be played on, each offering it's own unique way to play.
Every day game designers are coming up with new and interesting ways to
tell stories.
Video games are often compared to other forms of entertainment media
such as literature, film, and music. But what makes video games so
special, is that they encompass all of these things. Video games are
none of these things and all of them at the same time. Carefully
blending art, music, film, and literature - among other things - video
games are the natural evolution of human entertainment. Attention will
always be garnered by those who speak out and make negative remarks
about the state of the industry; but it's the people who are silent that
we should be listening to, because they are the ones working on the
next great experiences.
The Nintendo Wii showed that video games could reach a massively
larger audience than what was previously thought. With Wiis filling
nursing homes across the land, I think it's safe to say that there isn't
a demographic out there that video games can't appeal to. And once
you're in, you become a part of one the most passionate groups of people
you'll ever see. Gamers love their hobby, whether it be cosplayers,
tournament players, or just players in general, they all share the
common bond of video games. No matter the age, race, or sex, get a group
of gamers together and they'll be laughing and smiling in no time.
The worth of video games won't be found in comparisons to other
industries or in the remarks of individuals. The worth of video games
lies in the people that love them. Game developers, game media, and the
gamers themselves all represent the worth of video games. No other
industry can claim the same level of passion and the same close
relationship between all levels of the industry that video games enjoy.
And because of this, video games don't need to find their place or prove
their worth. Video games are not movies or books or music. Video games
are video games, and that's what makes them amazing.
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