Here we go again.
With the recent rumors
of PS4s and Xbox720s, the rumors of console locked games is rearing
it's ugly head again. I wrote a blog not too long ago about this topic,
and my belief that GameStop is the main culprit in the used game sales
discussion. I personally think that if GameStop had more competition -
specifically huge chains that tailor to gamers - we'd be in better
shape. But that theory was based on my area, which sees GameStops on
every corner and very few other gaming stores. But several people
pointed out to me in the comments that their cities/towns have very
successful alternatives to GameStop. That still doesn't address the
"large chain" part of my theory, but we'll go with it.
So the question boils down to this: is it GameStop's greed that is
the problem? Or is it publisher/developer greed that is the problem?
Honestly, I think it's both.
Everytime one of these stories goes up there's a firestorm in the
comments over used games. You have the folks defending GameStop's right
to sell used games, and you have the folks defending the position that
used games are no different than piracy. This almost always leads to
comparisons between games and other industries: cars, books, movies,
etc. Most of these are usually disregarded because many people do not
think it makes sense to compare cars and games, and to an extent, this
is true. There are pieces of the comparison that don't hold water, but
the basis of the comparison still stands.
In my opinion, a much better comparison are movies. Movies have
multi-million dollar budgets - like games - and are protected under
intellectual property laws - also like games. The difference? Games tend
to cost twice as much as movies. Now, one might argue that movies have
the box office to recoup the money spent on making the movie, thus
allowing them sell the DVDs and Blu-rays at a lower cost. But there are
two problems with this argument: 1) this doesn't explain straight-to-DVD
movies, and 2) games used to have the arcades, but that didn't really
help the prices of games.
I've made the argument multiple times over the years that games cost
too much. Many have argued that I'm wrong and that games don't cost
enough. But I think the real problem is that 99% of all games cost the
same amount. Why does Madden 'XX cost the same as Skyrim? Shouldn't
games that release annually cost less than games that take 5 years to
develop? At this point I've been paying $60 per game since 2005, so I'm
not about to try and convince publishers to make games cheaper (even
though I still think they should be), but I will make the argument that
low budget games and annual release games should cost less than high
budget games or games with longer development cycles.
On the other side of the equation is GameStop. I already pointed out
in my last blog my love/hate relationship with GameStop. So here is my
version of the anti-GameStop argument. GameStop doesn't make shit. They
don't pay their people shit. They make quite literally billions by
cramming used games down the throats of their customers, and making
their employees constantly bug customers about pre-orders and trades by
dangling pink slips over their heads.
Like I said in my last blog, we wouldn't even be having this
conversation were it not for GameStop. GameStop is the sole reason
publishers are taking steps to stop their customers from selling their
games. What if publishers are telling the truth and money lost by every
mom that goes into GameStop willing to buy a new game, but instead is
fed a "used" copy for $5 less, is hurting them to the point that game
companies are going out of business? If that's the case, then GameStop
is creating it's own destruction. How does a game store sell games when
there aren't any games to sell? If GameStop were only selling used games
in the same way that the mom & pop shops do, or even the way Best
Buy does, I don't think we'd be having this discussion right now. It's
the fact that GameStop pushes their customers to buy "used" copies of
games that just came out for $5 less that is the problem.
This new discussion that's being brought about by rumors of console
locked games is the exact point I was making when I wrote down the title
of this blog. If the rumors are true, and MicroSoft and Sony are
planning to console lock games in the next generation of game systems,
then GameStop will have ruined used games for all of us. Let's not kid
ourselves either, even if they do lock games to specific consoles,
they're still gonna sell. None of the things that gamers have made big
stinks about have worked. DLC locked on the disc is still making money,
nobody really cares about backward compatibility, day 1 DLC still
exists.
Publishers and developers could persuade many gamers that tend to
wait on certain game's prices to drop by selling certain new games at
cheaper prices. As I pointed out, annually released games and low budget
games could - and should - sell for less than full retail price. I also
think that developers and publishers should sell used copies of their
own games, therefore taking on GameStop head on. But in the end, if
console makers can make consoles that lock games to it then none of this
compromise even matters. My only hope is that maybe we see some cheaper
games as a result, though I doubt it.
I'm not siding with either one. I think that game publishers charge
too much for their games and I've seen too many instances of them
screwing over the developers that actually make the games to have any
sympathy for them. As I've said before I will defend anyone's, including
GameStop's, right to sell used products. But the fact of the matter is
that if MS and Sony go through with it and release machines that lock
games to consoles, then GameStop will have ruined used games for all of
us.
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