Killzone 2 has given me a new perspective on the love/hate relationship.On the one hand it's one of the finest first person shooters to come along in quite some time,on the other hand it could've been so much more.
For alot of people,Killzone 2 will be their first foray into the ongoing war between the I.S.A. and the Helghast.Luckily, Killzone 2 doesn't require you to have played the previous games to understand what's going on.The game kicks off with the I.S.A. preparing a full on invasion of the Helghast homeworld of Helghan.You take control of Sergeant Tomas "Sev" Sevchenko as you prepare to take to the streets of Helghan to try and end this war for good.
Throughout the game you'll find your self partnered up with the three other members of your squad, Corporal Dante Garza, Corporal Shawn Natco, and Sergeant Rico Velasquez (Killzone veterans will remember Rico from the first game).You spend most of your time with Garza,which is fine as he's easily the most likable of the three.Natco is the kind of guy that seems to always have jokes,even if they are in poor taste, while Rico is the crap talking,trigger happy soldier that can form an entire sentence out of f - bombs.
Your mission is to invade the capital city of Pyrrhus and capture Scolar Vasari,leader of the Helghast.Along the way you'll visit many different locations ranging from city streets to desert wastelands.You'll also notice early on that Jan Templar,one of the characters you play in the first game,is now a Colonel and your commanding officer.Unlike the first game where you played several different characters throughout the course of the campaign,you play as Sev for the entirety of Killzone 2.
By now anyone who's seen this game knows that the graphics are amazing.Guerrilla uses things like motion blur,camera shake,physics, and darkening the four corners of the screen to achieve an very realistic look.Everything in the game from trash cans and forktrucks to the Helghan landscape and electricity charged sky look brilliant.The large amount of things happening on screen at once also help draw you further into the world.While I'm not willing to go as far as some and say that the game looks just as good as the infamous '05 E3 trailer,I will say that they came pretty darn close.The only oddity I found was in the camera placement.In most first person shooters the camera is placed on the character's chest so as to put the gun at the forefront of the screen.In this respect Killzone 2 is no different.Unfortuantely the side effect is that you end up feeling quite small when standing next to your comrades,a problem most fps games don't have.Nothing major,just weird.
Killzone 2 also has amazing sound to go along with those graphics.The box says it supports Dobly Digital, but my receiver switches to DTS when I put the game.Not sure why they wouldn't put that the game has DTS support on the box as DTS is widely acknowlegded as sounding better than Dolby Digital.The orchestral score is amazing and kind of reminds me of some of the later Star Wars scores.Sound effects are spot on as shooting at and walking on different surfaces yields the correct sounds.Explosions sound great if you have a good subwoofer.Dialogue is also clear and easy to hear allowing you to turn off the subtitles if you want to.You definately want to crank it up while playing.
The guns of Killzone 2 are varied and fun to use,each with it's own purpose.You start out with your standard issue M82 assault rifle w/holographic sight,which bears a sriking resemblance to modern day M4's.This is a really great weapon and is effective in just about any situation.There's also the STA52,which is the helghast assualt rifle,it's less accurate than the M82 but has a higher rate of fire.The VC32 sniper rifle is really fun to use and foregoes the use of a button to steady your aim in lieu of holding the SixAxis really still.One thing I wasn't too fond of was being forced to always carry your pistol resulting in you only having one primary weapon at any given time.In contrast,Killzone 1 let you carry two primary weapons and your pistol.Not a real big deal, just annoying.Pressing right on the d-pad at any time will pull out your combat knife which is very effective.There are also a couple of special weapons you'll find through the course of the campaign that are very fun to use.Other weapons include the STA11 sub machine gun, the LS13 shotgun,the VC9 missile launcher and many more.
Enemy A.I. is also a high point for Killzone 2.Enemies will take cover while fighting but continue to move and find better cover as you move.They use tactics such as flanking or throwing grenades to flush you out.Get too close and they'll use melee attacks to take you out.The excellent A.I. makes each firefight leave you with a sense of accomplishment after you've won.The pacing is really well done and never lets you linger too long without something to do.The levels are linear enough that you never get lost, yet open enough to allow exploration.I was a little skeptical of the first person perspective cover system, but playing the game has put that to rest as it works beautifully.The only time I ever had problems with it are when I wanted to crouch near a wall and snipe without going into cover.This was a problem because the cover button and the crouch button are the same thus making it difficult to do one without the other.
The controls are the only area where I think the game stumbles.The best way I can describe them is "imprecise".They almost feel too responsive and not responsive enough all at the same time.Swinging your gun around to meet an attacker from behind seems to take too long while zooming in to get headshots seems too touchy.It's hard to put my finger on but they deninately feel off.This is the one thing that I think keeps Killzone 2 from being a genre defining game.The cover system,sprinting, jumping and throwing grenades all work great.I really liked the use of SixAxis controls on things like turning valves,setting charges, sniping and playing with the load screen.
I can't speak too much for the multiplayer as I've only played a handful of games.What I did play though was really fun.I really like the class system and the ability to unlock "badges" that give new abilities.I'm also pleased to see a real clan system,unlike Call of Duty's "type a word in front of your name and call yourself a clan" system.the skirmish mode is also a welcome addition,allowing you take on A.I. bots in multiplayer game modes acting as a sort of training ground before facing off against human opponents.I didn't notice any lag in the games that I played and teamwork seemed to be a must,much more so than in other games.I plan on playing alot more multiplayer in the near future and if my opinion changes I'll post it.
My last small gripe is with the final boss battle as I feel it's too long and not direct enough on what you need to do.I played through the game on veteran,which is the hardest difficulty available at the start,so it might not be that bad on easier difficulties.But I had to go online to find out what I was doing wrong, something I don't usually like to do.Through out the course of the game pressing up on the d-pad will bring up a waypoint showing your objective and it works really well,but the problem I had with the boss wasn't where I needed to go but what I needed to do.
Overall Killzone 2 is a fantastic game that should be played by any fan of first person shooters.I think it's one the very best games on the PS3 and deserves a spot in every PS3 owners collection.Between the gripping campaign and massive multiplayer mode Guerrilla has crafted a game that PS3 owners can play for a long time to come.
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